missions involving core gameplay action, like shooting bad guys and looting containers). Unfortunately, only the first four missions include what I would regard as substantive content (i.e.
Have fun!” All told, there are eight missions here: I was pleasantly surprised to find a handful of story missions included in this DLC, as I was expecting nothing more than a brief “Hello,” and “Here are your vault tools.
FALLOUT 4 VAULT TEC DLC NORTH AND NORTH EAST SECTORS SERIES
Once inside the vault, the wanderer meets Overseer Barstow, a ghoul who claims she was appointed overseer of Vault 88 long ago, but due to a series of mishaps and delays, the vault never properly got underway. In the intervening years, the Vault caverns have become overrun with all manner of wasteland creatures, including feral ghouls, mirelurks, molerats, and deathclaws.īarstow tasks the wanderer with clearing out the vault caverns so that the vault can be inhabited and put to its original purpose, which was (according to Barstow) to conduct “experiments” on the vault dwellers. Upon arriving at the Quarries, the wanderer must fight their way through a horde of Raiders and heavy rads before arriving at the underground vault entrance for Vault 88. The beacon draws the wanderer to a vault buried beneath Quincy Quarries. Tuning to this frequency triggers the start of the DLC. Once the wastleland wanderer reaches Level 20, they detect a new radio beacon.
Kid Friendly Rating: 17+ Ultra-violence, gore, swearing, sadistic activities.īethesda’s Fifth DLC for Fallout 4 is an interesting one.
Title: Vault-Tec Workshop (Fallout 4 DLC)