For bases, you can also opt to let the model’s texturing pass through to them. You can assign materials to bases, greebles, and even particular surfaces on them using Texture tags with naming conventions without ever having to make the Greebler object editable. Alignment is ‘up’ by default but has three rotation axes of control.ĭon’t want your greebles or nurnies pinned to the model’s surface? You can control their distance relative to the surface with the Surface Offset controls.
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Global alignment moves Greebler away from your typical greebling software into a realm where you can conceivably create forests or cities with relative ease. Relaxed positioning yields a more natural-looking distribution of greebles and nurnies over the model’s surface. Sparsity gives you the ability to control the density of polygonal coverage over your models.įrequency control over each shape and object lets you decide how many of each enabled shape or object is used to populate the surface.
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Greeble and Nurnie linear, array, and circular array groupings allow richer detailing in a simple manner.
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Customizable low-area and thin polygon exclusion for greebling. Copy-Paste settings to achieve the same results quickly Presets not required. Presets to allow you to get the same results without having to remember configuration settings. The Library Manager lets you store, organize, and reuse your custom shapes and objects.
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Greebler tags used in conjunction with the Greebler generator object and Polygon Selection tags let you control where and what details go onto your models. NET Render compatible, too! In other words, render using a render farm. Multiprocessor generation lets you realize and customize results quickly by optimally using that powerful multiprocessor computer at your disposal. Duplicated objects cross the surface as Instances or Render Instances, allowing a rich amount of surface detailing. On top of the typical choices found in most greebling software to enhance your work, there is also the ability to expand your arsenal with custom greeble shapes and objects. And if you don’t want to cover the entire model in detail or want different details for different surface areas, you can use Greebler tags in conjunction with Polygon Selection tags to specify where you want details, where you do not, and what kind of details for that area.
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You can control the density and coverage of the added details as well as a number of other parameters. The models’ surfaces are extruded and populated with shapes to add realism and dimension without exacting work.
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We have you covered! Download some free greeble tools and learn to create your own greebles.īurning Question: Greeble… What is it and how to make your own.īy adding models under the Greebler generator object you get instant results that can be tweaked and retweaked until you are satisfied.
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Kuroyume Greebler works with Cinema 4D R13 – R20.